The technology behind modern virtual reality is rapidly evolving, but what exactly helps create a better sense of realism and immersion? WIRED has challenged Oculus CTO John Carmack to explain the concept of realism in virtual reality to 5 different people; a child, a pre-teen, a college student, a grad student and a VR expert. John goes over what makes his company’s product, the Oculus Rift, so successful at creating convincing VR, as well as the initial hesitance to introduce the lower-powered Gear VR into the market.

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Virtual Reality Engineer Explains One Concept in 5 Levels of Difficulty | WIRED

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32 thoughts on “Youtube video -Virtual Reality Engineer Explains One Concept in 5 Levels of Difficulty | WIRED”
  1. I'm surprised he was able to describe things simply hahaha.. no no kidding. a decade or two ago he described ray tracing and it was simple to understand.

  2. i have a solution to the problem of determining where the eyes are looking, and this solution will also make it so screens won't be needed or cameras, instead spears that plunge right through the users eyeballs (rendering them permanently blind) and connect directly into the brain and pipe the video signal directly in.

  3. Given how little the people who make these types of videos seem to know about anything even remotely related to the subject matter, I wouldn't be surprised if they only called him a VR engineer because they didn't know he basically pioneered 3D graphics

  4. fun fact for those who don’t know John Carmack: as a child, him and other children used thermite to break into their school to steal a computer, after being arrested and being mentally evaluated by a professional, John was described as a “brain on legs”
    him saying he’s “just” a VR engineer is basically saying a Navy Seal is just a cop

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